What type of training employs games and simulations as part of the learning process?

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Active training is characterized by engaging participants in the learning process through methods such as games and simulations. This approach allows learners to participate actively, enhancing their ability to apply concepts in real-world scenarios.

By using games and simulations, learners can experiment with different strategies, receive immediate feedback, and develop critical thinking and decision-making skills in a safe environment. This experiential learning model is particularly effective because it not only maintains participants' interest but also promotes deeper understanding and retention of the material.

Passive training, on the other hand, typically involves one-way communication from the instructor to the learner without active involvement, making it less effective for skill development. Traditional training often relies on lectures and standardized materials, lacking the interactive elements that games and simulations provide. Online training can incorporate various methods, but without the specific framework of active participation through games and simulations, it does not necessarily fit the definition. Thus, the type of training that effectively employs games and simulations as part of the learning process is indeed active training.

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